#line 1 "randtable.fx"
//------------------------------------------------------------------------------
//  randtable.fx
//  
//  A random number table with 16 entries for vertex shaders.
//
//  (C) 2003 RadonLabs GmbH
//------------------------------------------------------------------------------

// a random number table
float4 RandArray[] = {
    { -0.854583585644, 0.400173678142, -0.330980244835, 0.0 },
    { -0.438210884425, -0.613930960515, 0.656551594692, 0.0 },
    { 0.78791012586, -0.191673360498, -0.585199928608, 0.0 },
    { -0.341981209826, 0.773525792633, 0.533579141517, 0.0 },
    { 0.994537186591, -0.0622893628089, -0.0837604904921, 0.0 },
    { -0.109676044734, -0.758602388927, -0.642256631514, 0.0 },
    { -0.890015022129, 0.413290824369, 0.192520011631, 0.0 },
    { 0.552765622379, -0.604134480447, -0.573996251079, 0.0 },
    { 0.479178077924, -0.232015058797, 0.846497124702, 0.0 },
    { -0.637657624596, -0.473156734367, 0.6078778319, 0.0 },
    { -0.663879659681, -0.2940117526, 0.687619725427, 0.0 },
    { 0.024706662068, 0.0192748705349, 0.999508909523, 0.0 },
    { -0.560890560738, 0.256412735223, 0.787181229509, 0.0 },
    { -0.689189847115, -0.721557401015, 0.0661231552994, 0.0 },
    { 0.574708340208, 0.670619679575, -0.469019796025, 0.0 },
    { 0.300709461256, 0.107165895418, -0.947675730812, 0.0 },
};
